Independent fan guide

MELVOR IDLE 2 Field Guide

Roadmap

The pre-1.0 roadmap, without invented dates

Four skills, Acts 3–6, level 100–120, weather, game modes, mod support and mobile. Here is the developer's published pre-1.0 list and what it does not promise.

Source-checked Last verified November 6, 2026 How we verify →

What this roadmap is

The roadmap comes from the September 29, 2026 development progress update. Its infographic splits development into three columns: available now in Patreon testing, up next, and coming soon before v1.0. It explicitly warns that Early Access launches before the list is complete.

That makes it a scope map, not a release schedule. There are no dates per feature, and the developer has not published a post-launch calendar. The only broader timing statement is the Steam Early Access FAQ's 12–18 month estimate for the full release.

The pre-1.0 list

“Coming Soon” before v1.0 — September 2026 infographic
CategoryItemWhat it means
ContentLevel 100–120 contentRaises the cap beyond the Early Access 99
StoryMain Story Acts 3–6Continues the quest storyline after Acts 1–2
SkillsSummoningReturning skill; mechanics not published
SkillsConstructionNew skill; mechanics not published
SkillsArchaeologyReturning skill; mechanics not published
SkillsEnchantmentNew skill; mechanics not published
FeaturesSide questsAdditional quest content beyond the main story
FeaturesWeatherVisual atmosphere layered on the day/night cycle
FeaturesGame modesNew ways to play; details not published
FeaturesItem Uses & SourcesDeepens the in-game Codex
FeaturesTODO ListPlanning/QoL feature
FeaturesOfficial Mod SupportFull modding support beyond community language packs
FeaturesTutorial / OnboardingFormal onboarding layer; quests currently introduce the game
CloudCloud ProfilesOptional profile features
CloudFriends ListBasic social feature
PlatformsiOS, Android, WebPost-Early Access releases; no dates

What is already in

The September infographic's “Available now” column lists the 25 skills, bank, shop, offline progress, statistics, ETA tracking, day/night cycle, completion log, custom soundtrack, pets, Event Log, Combat and Skilling Mastery Guilds, equipment and Toolbelt. The October 29 launch post adds the Early Access specifics: 25 skills, level 99, 1,800+ items, 150+ monsters, 25 pets, Acts 1–2 and four new Mastery Guild ranks.

In other words, the launch build is not a tiny vertical slice. It is the bulk of the skill and combat content, with the four remaining skills and the level 100–120 layer held back for later.

Not on the roadmap

  • Township. The first game's settlement skill does not appear on the Melvor Idle 2 roster or the pre-1.0 infographic.
  • Consoles. No PlayStation, Xbox or Switch version is listed.
  • Multiplayer. The game is single-player by design; the social features are a friends list and presence, not co-op.
  • Subscription or microtransactions. The stated model is a one-time base purchase plus later expansions.

“Not on the roadmap” is not the same as “never”. It means there is no official plan to cite. We will not turn a missing item into a rumour.

When is v1.0?

There is no date. The Steam FAQ estimates 12–18 months from Early Access launch, which would place the full release somewhere in late 2027 or 2028 if the estimate holds. That is arithmetic on an estimate, not an announcement. The developer has not committed to a month or year for v1.0.

The price is planned to stay the same at full release, so there is no financial reason to buy early if you are waiting for the complete game. The price page explains the model.

Straight answers

Frequently asked questions

When will Melvor Idle 2 leave Early Access?
No full-release date has been announced. Steam's Early Access FAQ estimates 12–18 months. That is a planning estimate, not a launch date.
What is the next content update after launch?
Games by Malcs has not published a dated post-launch roadmap. The September 2026 pre-1.0 list shows the remaining scope, but not the order or dates of individual updates.
Will all four remaining skills arrive before v1.0?
The official infographic places Summoning, Construction, Archaeology and Enchantment in the “Coming Soon” column that is meant to be complete before v1.0. That is the plan; individual dates are not published.
Is Township coming later?
Township is not on the published Melvor Idle 2 roster or the September 2026 pre-1.0 roadmap. There is no official plan for it. That is different from a promise that it will never be added.
Will the level cap be raised to 120 during Early Access?
The full release plans a 120 cap. The roadmap lists level 100–120 content as a pre-1.0 item, but the developer has not said whether the cap will rise in stages or in one update.
Does the roadmap include consoles?
No console version is listed. The published platforms are PC at Early Access, with iOS, Android and web planned later. The developer has mentioned possible additional PC storefronts, not consoles.

Audit trail

Sources & verification

All links checked November 6, 2026

  1. Valve / Games by Malcs · Accessed November 6, 2026

    Used for: System requirements, Steam features, Early Access FAQ, full-release feature descriptions and official screenshots.

  2. Melvor Idle community wiki · Accessed November 6, 2026

    Used for: Reference for which skill names are returning from the first game (for example Summoning and Archaeology) and the absence of Township from the published MI2 roster.

  3. Games by Malcs · April 24, 2025

    Used for: Initial announcement, $14.99 price, full-release feature list, engine, platforms, monetization, localization and expansion plans.

  4. Games by Malcs · September 29, 2026

    Used for: 25-skill alpha roster, pre-1.0 roadmap infographic, Astrology and Combat Mastery Guild, Next Fest plans, mobile and web plans.

  5. Games by Malcs · October 29, 2026

    Used for: Early Access date and contents, Jagex publishing deal, demo save transfer, Next Fest results and planned launch changes.

Source links open the original publisher. Where the developer has not published a detail, this guide labels it as unknown instead of filling the gap from the first game.